Deck Composition
Exactly 52 cards in the main deck — no more, no less. Plus 2 Deputies set aside (not shuffled in). Deputies can be played from the outside when you have the resources. Only one Deputy may be on your field at a time.
Exactly 52 cards in the main deck — no more, no less. Plus 2 Deputies set aside (not shuffled in). Deputies can be played from the outside when you have the resources. Only one Deputy may be on your field at a time.
Mana equals the turn number and refreshes each turn. Gold increases by +1 each turn and can also be earned from damage and effects.
Each player begins at 30 HP and draws 7 cards.
The far left and far right lanes are High Rise lanes. Units there cannot be targeted by single‑target effects or attacks (board‑wide effects still apply) and cannot attack the opponent directly — they may attack opposing High Rise or Middle‑lane units.
Standard placement and combat. These lanes may include Cover Tokens generated by card effects to block attacks.
Deputies begin outside the deck. They can be summoned when conditions are met (resource costs/effects). Only one Deputy per player may be on the field at once.
This summary reflects current alpha rules and terminology.